Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits,. It could definitely use a rework or give us more options, how to achiev enemy moving. • the concentrated magical energy that is contained in a. Tree Preview. I was going to go Dead eye, and go crit and take perfect agony, but I hear crit scales super bad with bleed? Didn't know if going crit Dead eye, or just pure phys gladiator with resolute technique would be better? I saw Mathil do a lacerate bleed glad. Not a saving throw. Increased Area of Effect Support 99%. Shaman's Dominion - Anointment is pretty straightforward for this build in my opinion, as Shaman's Dominion represents too much damage for the modest oil cost of Clear, Azure, Silver. F. Ensnaring Arrow is a Hunter power: the 1st of the Scouting discipline. Explosive arrow works like a spell, in the sense that damage scales from gem level, hence, why they only thing you really need is to attack fast to get a lot of fuses and make big explosions. Used it on my Puncture Gladiator and it was very smooth. 21 - where we will be getting a ton of buffs. 2. Action, Adventure, Crime. Is there a way, beside weapon swapping, to have the same effect for bleed melee build ? On a unique maybe ? I found nothing in the wiki so I doubt it exists,. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. Temporal Chains 98%. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. 00 sec. Last edited by wishdropper on May 26, 2022, 6:45:30 AM. So it's not possible to cancel the pierce. Greeting, Exiles! Today’s build is the most played one in the POE 3. 0. 100% Frenzy Charge Uptime 25% Less Movement Speed on opponents 15% More Projectile Damage You can apply this very reliably now with the additional arrows on the passive trees. Projectile. Weapon Configuration. Ensnaring Strike - upcastable spell that rellies on weapon attack rolls,works with any weapon. Op was talking about the Bleed Bow Gladiator Archetype - ice. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. It's Linked to Maim, so it also causes enemies to take 14% increased Physical Damage. Temporal Chains. - Ensnaring Arrow (Quiver) - Intimitate (Gloves) - Feeding Frenzy (Quiver) - Flesh Offering (CODT). Knockback is quality of life, void sphere and chill with. Puncture works. 8 seconds of mirage with a 4link (EA-MA-GMP-FasterAttacks). If you want a fast build that fires. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. My attempt at some flashy bow goodness for 3. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. Ensnaring Arrow 4-Link. This gives you massive life gain on hit from stormrain. Let loose a flurry of arrows with the Barrage support gem. Still a work in progress - so I am open to ideas, suggestions and general comments. Ensnared enemies always count as moving, and have less movement. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Effectiveness of Added Damage: 140–175%. barrage vs moving target. Gear. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. in. Pathfinder - Very high evasion. Arrow. Asenath's is not bad early on. Bow Mastery +100 to Accuracy Rating per Green Socket on. I assume most bow builds use Sniper's Mark, which doesn't work with Ensnaring Arrow (for single target) and is a better source of enemies dmg taken (70% with Focal Point vs 20%). Split arrow with pierce clears better. 00 sec Critical Strike Chance: 6. Even though Vengeant Cascade was nerfed, the introduction of the Returning Projectile support gem kept this build super fast and strong, which caused most of the players to choose it. Yeah looking at it more I think that getting chills on is hard. Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Ensnaring Arrow means they don't have to be moving. Select Primary Class (Optional) (If a primary class is selected, this will set the optimal path to the path with the highest possible number of gem unlocks for that specific class, while optimizing the rest of the classes required. A Large or larger creature has advantage on this saving throw. This gem is an example of 'damned if you do, damned if you don't' when it comes to bleed reliant bow builds. Level 20. Since wearing Replica Shroud of the Lightless takes up the only spot for a 6-linked item, I am using The. 8% increased Damage for each of your Aura or Herald Skills affecting you38%. When it hits and doesn't pass through an enemy, a rope shoots into the ground, pinning that monster to that point. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. However, I'm really interested in the "Supported skills deal more damage based on their mana cost" aspect. I would conclude the average hit number is about 4. The downside is that Hexblast will now have a 1 second cast time. Here we’ll want to get the special Life, since we also want to get some energy shield for this build, aiming for at least 1K. Ensnaring Arrow totems are also used to slow enemies movement speed, increase your projectile damage, and make enemies take bleed damage as though they' re moving which is a major damage increase. Hatley Castle, August 2009 Hatley Castle, garden side Main Hall of Hatley Castle. Anomalous Intensify. There are also an abundance of life percent nodes in the Marauder tree which will significantly help with survival. Bow, Support, Trigger. 12% increased Mana Reservation Efficiency of Skills45%. Blink Arrow, Dash, or Flame Dash are good mobility. It will move forward for a duration, during which your projectiles can collide with. Divergent Ensnaring Arrow. 1 and 2k. You can trigger it with manaforged arrows. 1. 1 Haemophilia = 2 Chaos Orbs Reason to use Haemophilia mandatorily: - These gloves grant "Bleeding Enemies you kill Explode," increasing your clear speed. Why I want to know: I'm thinking about using the new manaforged arrows support (frenzy, ensnaring arrow, PCoC). Hello, got the bow puncture node: Enemies you kill with puncture or Ensnaring arrow Hits Explode, dealing 10% of their Life as Physical Damage. Increased Duration Support 100%. Galvanic Arrow Lightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Soul Gain Prevention: 0 sec Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260 Releases arrows along with a burst of lightning which damages all enemies in a cone. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. With each Galvanic Arrow fired, lightning will burst from your bow. Duration Mastery. 0. Ensnaring Arrow makes enemies get the ensnared debuff which. Mirage Archer Support summons a Mirage that casts supported skills periodically for you. Bossing damage comes from a kill called Snipe which is a channeling skill provided by Assailum helmet and gives crazy amount of more damage per stage. Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. Spoiler. The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. Spell Suppression Mastery. Evasion Mastery. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. Demonic Ensnaring Arrow Effect Skill Gem Effect Your Ensnaring Arrow becomes a Demonic Effect. Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Flame Dash Immortal Call (Lvl 1) - Cast when Damage Taken / Summon Flame Golem - Combustion. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. In 3. 1; Reactions: 1 user Penance Vyemm Raider. Additional Accuracy. Speak with animals is actually pretty valuable in this game, lots of secrets and quests behind talking to animals. EDIT: Okay, apparently I missed the part about ensnaring arrow only ensnaring the "final target. Infused Discharge. Hi, I use ensnaring arrow. Fighter: Arcane Archer. 22. Metadata Item class: Cosmetic Item Metadata ID: Metadata/Items. It should be multiplicative. mirror arrow manaforged arrows Manaforged arrows seems to have kinda yoked numbers of damage effectiveness. pobb. While the buff is active, hitting enemies will inflict stacks of Corrupting Blood on them that deal physical damage over time, up to a. Level 98 CI MoM Ensnaring Arrow Elementalist 3. The second bow removed the +1 gems but unveiled a suffix mod, which turned out to be trigger gems. Ensnaring Arrow. I was hoping to up the damage with volley and barrage (not support), but it seems to not trigger. Additional projectiles will reduce the time between each. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Mana Cost: 8. Last bumped on Sep 11, 2022, 7:04:58 PM. Solo rank 2000 final round (no units, items) - elementalist void sphere/ensnaring arrow + chill/temp chains r/PathOfExileBuilds • Made a budget trickster wander (can get started with < 5 divs) at 8m+ DPS and decent survivabilityDon't 5link it. 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour31%. So yes, barrage support should get you to 3 stacks quickly. You can gain charges for your life and mana flasks by hitting the cursed enemy. Ejército Nacional 216, Piso 8 Delegaci¢n Miguel Hidalgo Col. Minimum chill is from Cold Mastery, but I don't know if Raider has a good source of chance to chill. Burning Arrow. For Arrow Quiver, we are running a Rearguard, which provides us with all. My build tree has a few proj speed node to make sure the arrows get there faster and im using ensnaring arrow to limit movement speed (also, ensnaring arrow give +dmg, no reason not to use it). The automatic targeting and huge AoE feels nice to play. You could increase that and get more value for money per click but I say there is nothing wrong with this process. We don't have the gem info yet so this could end. It will move forward for a duration, during which your projectiles can collide with. I'm blasting through all content at the moment on a manaforged + mirage + ensnaring setup, keeps everything tight for PF prolif and the perpendicular lines obliterates. Grace 98%. Small Cluster – 2 passive Feast of Flesh. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. +50 to maximum Life51%. Burning arrow provides large amount of flat damage, ignite does not care so much about critical strike chance and both ignite & snipe makes attack speed less relevant in dealing damage. Bow: Adds +1 to maximum shrapnel balista per 200 str. Galvanic arrow is a skill best used against nearby enemies. The skills for this build are simple, we’re just running some auras. 1. I played with Fury Valve to lvl 84 or something. Life: 3,534 98%. Level 97 (120 passives)Acquisition. 21. 1. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. Large Cluster – 8 passives with Renewal, don’t worry about anything else. . Central Park in Burnaby. Enemies standing on the caustic ground. Burning arrow provides large amount of flat damage, ignite does not care so much about critical strike chance and both ignite & snipe makes attack speed less relevant in dealing damage. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. 1. I know it's not good with pierce / fork / chain. Enemies Poisoned by you cannot deal Critical Strikes29%. the order is: 1 ⇒ 2. Enemies you Curse are Hindered, with 15% reduced Movement Speed. Current Mana Consumed: 5% per point. Youre right, its a dps loss. Right click to remove from a socket. Each spore pod blooms, firing thorn arrows, which travel for a short time. 20% increased Area of Effect while wielding a Bow26%. Path of Exile - Echoes of the Atlas 2021 - Ensnaring Arrow skill. The arrow shudders, twisting and writhing as thorny vines spread from the point of impact and wrap around your target, attempting to restrain and pierce it. Arrow Dancing. Vaal Lightning Arrow Attack, AoE, Projectile, Lightning, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (62-78)% of base Effectiveness of Added Damage: (62-78)% Requires Level 12 Fires charged arrows, which repeatedly travel for a short time before changing direction. Pretty sure goratha is doing burning arrow in a thunderfist. Next, let’s talk about equipment. " gojirra • DM • 9 yr. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Ensnaring arrow is a powerful debuff. ago. 21 League Starter. Tree Preview. 2. Additional arrows on an enemy increases the hit damage, ignite damage, and area of. 8% base phys damage per second. 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. At least here you don't need to swap, you just lose Fortify as an option. -. You will need to buy this Gem from Lilly in your Hideout or from other Players. That can be true if you don't take Ironwood on the skill tree. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Ensnaring arrow and pierce mechanic problem. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 240% increased movement speed. You can only have one Mark at a. Currently it will only affect the very last enemy it hits, which in the VAST majority of cases will gimp the skill completely. Around 100M DPS without POB-warrioring. Ensnaring arrow won't work with pierce. Hence, ensnaring arrow is used for bow bleed builds*. . This reduces action speed along with 40% chill with 100% uptime. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Many cool Manaforged Arrow build guides out there, hope it doesn't get nerfed next league! Inspired by @Path. Ensnaring Arrow Forbidden Rite Frenzy Galvanic Field Herald of Agony Summon Skitterbots Tempest Shield Wave of Conviction Poacher's Mark: Arctic Armour Assassin's Mark Blade Blast Blood Rage Cold Snap Desecrate Ensnaring Arrow Frenzy Herald of Agony Summon Skitterbots Poacher's Mark Warlord's Mark: Ancestral Cry. Hard to beat that with a bleed build. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. 1 and 2k. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. 50 sec. Void sphere. Useful only for specific enemies/bosses. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. You can. 5% more chance to Evade Melee Attacks. And this is where i realized it was going to be counter-synergistic with ensnaring arrow against boss because of. +50 to maximum Life49%. Differences: Elementalist - Somewhat lower evasion, like 68% chance to evade. This reduces action speed along with 40% chill with 100% uptime. For crowd control, the best is a 4-5 link voidsphere. I've been using focused ballista as one support. 1. +50 to maximum Life48%. 22 Trial of the Ancestors league so far, the Vaal Lightning Arrow Deadeye with the Ranger class. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. I'll try this on my Ice Shot build. 22. _____ So I put this build together and found the damage quite lacking, ended up switching to a pure bleed build with Ensnaring Arrow, but only after switching did I realize a couple things I was doing wrong with THIS build back then: 1. Level: 1–20. Unfortunately most builds that run bleed also run pierce because it helps with clear. Fires an arrow that remains in the ground. I was looking at ways to scale this, and thought of ignite and mirror arrow/blink arrow stuff. I like speak with animals, hunter's mark, long strider and ensnaring shot. Tabula. !!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!! Dash Dash + Second Wind Standard Dash setup CWDT Ensnaring arrow currently only applies the snare to the last target hit. I used it with puncture and ensnaring arrow. This setup give me extremely large shocks on the boss resulting in lots of damage. Ensnaring Arrow Utility Ensnaring Arrow + GMP + Bonechill + Mirage Archer Ensnaring Arrow to slow + apply inc damage taken, bonechill for further DPS,. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. The snare will break if they leave the area of effect. Added a new Dexterity Skill Gem – Ensnaring Arrow: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. All of your bow attacks will now spawn Tornado/hydrosphere on hit. damage, defenses other than block, dodge, and evasion) become completely irrelevant in this content at high enough ranks. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Lightning Arrow is much worse in PoE 3. The snare will break if they leave the. Damage is conditional to executing a weapon attack, a succefull attack nets 4d8 Lighting damage to the target. Gear. Ensnaring Strike. Per 1% Quality: 1 Superior. This Skill will be used by your Ranged Attack Totem: Ranged Attack Totem Support - allows you to place a Totem which will use Ensnaring Arrow for you Vaal Lightning Arrow got added, Manaforged Arrows got added. it'll follow the same rules as most everything else that triggers. Auras from your Skills have 10% increased Effect on you47%. Anzures 11590 Ciudad de México, D. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. Second Wind. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. 若敵人離開範圍效果誘捕將失效。. Dropping Ensnaring Arrow totems on Bosses will make your bosses take 200 percent more damage as if they were moving. I was playing ensnaring arrow with mirage archer for a while. Split Arrow/Puncture Bleed Bow Gladiator" is the one I'm referring to. Raine_Live. You can. manaforged arrow sure seems interesting I have it linked to frenzy and ensnaring arrow in the final PoB. Type: Constant. 1. I was playing ensnaring arrow with mirage archer for a while. If you've moving out of an AoE spell that has an effect only when you're in it, teleporting out would free you. Melee Physical Damage Support does not affect Reaper's Ultimate because that particular ability does not have melee. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Steelskin is a choice between better buff or more reliable upkeep, your choice. Unfortunately most builds that run bleed also run pierce because it helps with clear. When it hits and doesn't pass through an enemy, a rope shoots into the ground, pinning that monster to that point. barrage is a small damage increase. Heatshiver will be mandatory later though. Ensnaring Arrow's extra AoE makes it easier to kite enemies around and ensures longer upkeep of the debuff. ago. Set main skill to Ensnaring Arrow, go to Config, look at the For Effective DPS panel. Sure you could do this anywhere, or you could have the regen you already have cover the degen of triple rage while the attack speed going past the cooldown breakpoints cuts your life costs in half because you trigger less often. These arrows deal 165% more damage on hit and 120% more damage. 2. Lacerate pretty much the only skill that make use of Crimson Dance as is and actually benefiting from it to the fullest. mirror arrow manaforged arrows Manaforged arrows seems to have kinda yoked numbers of damage effectiveness. In either case its just persistent knockbacks; I'm going to try SB at some point between 1. Just level Precision until you get 100% hit chance. Fires an arrow that embeds itself in a target then explodes after 0. 60 secCritical Strike Chance: 5. Corrupting Fever Spell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1. On the first bow I got minion life/damage and kept the +1 gems. Rating: TV-14. Gloves:Putting a clear skill like split arrow on the trigger and having it auto aim towards anything I missed feels real smooth. ago. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Both melee and ranged weapons are included under the category "weapons. Ensnaring Arrow : (D) Ensnared enemies take 35% inc spell dmg. I dropped my steelskin setup + blood rage for this and Im not looking back, guard skills are massively shit with the molten shell nerf for us. The clone is a minion that uses your bow and quiver. "Ensnaring Arrow is a new bow utility. 60 sec Critical Strike Chance: 5. 朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。. 00 sec. Brutus Royale returns Dec 22, 2021 and Dec 29, 2021 @ 3PM EST for 24HoursRoyale Clips. Spoiled billionaire playboy Oliver Queen is missing and presumed dead when his yacht is lost at sea. So that's another remnant we don't need to care about with the new masteryEnsnaring Arrow 100%. Leveling and League start:Ensnaring Arrow is a new bow utility skill that fires a single arrow. Ensnaring Arrow Blade Blast: Frenzy Cold Snap Blood Rage Righteous Fire Tempest Shield Arctic Armour Desecrate Herald of Ash Herald of Ice Herald of Thunder Herald of Agony Herald of Purity Seismic Cry Brand Recall Wave of Conviction Flesh and Stone Summon Skitterbots Ensnaring Arrow Arcane Cloak Blade Blast Ancestral Cry: Frenzy. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. I was looking at ways to scale this, and thought of ignite and mirror arrow/blink arrow stuff. A Mirage Archer spawning Caustic Grounds every second scales with duration too, maybe with Mark on Hit (-30% effect but lazy) . 傷害效用 : (140 to 175)%. Due to the slow attack rate of these types of builds crimson dance would be worse for damage. Ensnaring Strike is a Lvl 1 Spell from the Conjuration school. Ensnared enemies always count as. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 0Enemies affected by Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Ensnaring arrow doesn't. Ensnaring Arrow. Most of these effects scale with the monster's maximum life. It. As mentioned, you either want to be using an ensnaring arrow against non moving enemies, or going for crimson dance and trying to stack bleeds. Ensnaring Arrow. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Which is whetstone + magic or rare rustic sash + weapon (recurve bow) Anything else you find Bandit: I personally prefer Alira while leveling. . Explosions are considered secondary damage. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. do you think there is any chance that the mirror/blink arrow summons would be juiced by the extreme mana cost scaling? MA is the best link for this skill as a secondary debuff. Just run it in lion eyes chest for free 7link. This is a major source of damage for bleed builds that don't use Crimson Dance. Now has a 250% Cost and Reservation Multiplier. Problems with Ensnaring Arrow and how to fix them. These arrows deal 165% more damage on hit and 120% more damage. Level: (1-20) Cost: (14-20) Mana. In D&D, the first type of magic is part of nature. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. g. Ensnaring Arrow has 30% increased Debuff Effect (Weapon) The Crimson Storm - A budget option that should be much cheaper than a Crafted or Elder Rare alternative. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. The tether breaks when the enemy moves out of its area of effect. Test 1: - 14 cost skill triggered immediately by 43 cost active skill - yes. Skill. 12% increased Mana Reservation Efficiency of Skills45%. If they try to move from the point, they're greatly slowed. Could look into exactly what he's doing. Ensnaring Arrow is automated with Mirage. Ensnaring Arrow slows enemies down substantially, making them less dangerous. Ensnaring Arrow is pretty much intended to be a supporting skill for your main skill. The secondary arrow from Tornado Shot has had its effect changed. Skills gems that create projectiles usually have the Projectile or Bows gem tag. Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies. Each arrow. Superior Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost, which is 14x3=42 mana. Greater Multiple Projectiles. Awakened Elemental Damage with Attacks Support - Is a major unconditional damage boost and at maximum level grants immunity to elemental reflect. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. magical effect. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage.